Official illustration for this year's Czech & Slovak Games Week event on Steam & GOG.
This year, I chose to model parts of the illustration (the roller coaster) in Blender and then incorporate the renders into the final piece instead of drawing every line by hand. Had plenty of fun during the process and learnt a lot, too.
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Client: Slovak Game Developers Association (SGDA)
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Stay in touch with my projects:
http://www.instagram.com/ph0enyx.art
The creation process, Step-by-step